Art Strategies – Systems, Maps, Ethnography, Infrastructure

I’ve been interested in “density” as a characteristic of place since I was first introduced to the term. After reading the material for this week I realize that in someways I’ve really been interested in the system(s) of density for as long as I can remember. To this day I like to play city building games with the goal of creating as layered and self-contained of a metropolis as possible. Following this interest into the realm of known artists I remembered an architect named Paolo Soleri. Soleri is know for, among other things, his interest in “arcology”, a structure meant to host “very densely populated, ecologically low-impact human habitats”.

 

Babel IIB

Many of Soleri’s Arcology concepts appear in his book Arcology – City in the Image of Man (1969). The goal of these arcology was to provide a model for an alternative system of sustainable urban development and generally human life.

“Soleri bases his entire arcology neither on economic, social, or  industrial considerations but on a philosophical system. It is so all-embracing in its scope that it relates the arcological city unity to the entire evolution of organic life, from the proto-biological  primordial ooze to an as yet unevolved Neo-Matter …. Insisting that nature and human evolution work as vectors or parallel  progressions, he ties the future fate of mankind to the same  increasing complexification that has marked the rise of our organism  from the amoeba.”  —Sibyl Moholy-Nagy The Architectural Forum, 1970

The term arcology, which Soleri coined, is a portmanteau of “Architecture” and “Ecology”. Through Donella Meadows’ identification of leverage points this seems like a great (though apparently unsuccessful)  attempt to change the paradigm of urbanization, as these renderings, “take you outside the system and force you to see it whole.”

Ultimately, I am a bit conflicted about Soleri’s arcology. On the one hand this does seem to satisfy a desire for efficiency and system awareness that I feel is sometimes lacking in environmental or urban focused work. In addition, I think that there is a general bias, at least in the US, against large scale urbanization and planning that something like this requires. So I think mapping out a series of habitats like this is important. It communicates the subtle idea that humans don’t necessarily have to be in nature to work with nature. And that the systems that make existing cities so productive culturally, economically and politically can be harnessed in an intentional and pointed way. On the other hand, these arcology can be seen as further obfuscating the already “unconscious” role infrastructure plays in our lives and would deny the largely self organizing qualities of our existing urban systems. Either way, Arcology – City in the Image of Man is a totally beautiful book and Soleri’s ideas have spawned a whole community dedicated to this kind of vision.

 

Works consulted:

https://en.wikipedia.org/wiki/Arcology

https://en.wikipedia.org/wiki/Paolo_Soleri

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Obituary

 

PCB design # 3 – Schematic

This week I made a really bad circuit schematic for a little motorized vehicle that reacts to being bumped. I expect to refine this a lot more.

screen-shot-2016-09-28-at-1-27-19-pm

The basic components here are a 9v battery, a switch, a 5v regulator, an atmel arduino uno chip, a 3v regulator, an adxl335 accelerometer, some capacitors to filter noise from the sensor, an H-Bridge and two motors.

 

Art Strategies | Procedural Art Prototype

This week I created a set of instructions for a drawing and sent it to three friends. The goal of this activity was to produce a meaningful representation of the conflict points in our transportation system. Ultimately the person following these instructions ends up with an original aethstetic work as well as a functional way of quantifying the failure points of a local system.

The Instructions:

Grab a sheet of paper, a pencil and a few colors to draw with. Think of a route you know well; maybe this is your commute, or the way to a friend’s house. Think of the busiest intersection you passthrough on your way, particularly one that involves multiple modes of transportation ( i.e. cars and buses or pedestrians and bikes, etc.). Using a pencil draw a rough top down view of this intersection with each right of way, route, road, or path extending to the edge of the page. Include things like sidewalks and multiple lanes of traffic and make sure to label each of these corridors in the empty spaces where buildings, fields or parking lots might be. Using a unique color draw your typical path through this intersection from one edge of the page to another. Using a different color for each mode draw all of the possible paths through the intersection from edge to edge. Draw a new line for each distinct path (its ok if they overlap a little).

(Optional) Continue your route on another page. Using a new sheet of paper repeat this process for the next or previous intersection you passthrough on your route. Try to maintain the same color scheme and scale as your original drawing but continue from memory.

Erase the pencil and draw a black dot over any points where two or more lines cross. There may be a lot of these. When you feel that you’ve finished, count each black dot and title your work with the total.

 

Results:

Melanie #1
Melanie #1
Melanie #2 Final
Melanie #2 Final
img_2030
Nick #1 Final
Jesse #1
Jesse #1
Jesse #2
Jesse #2
Jesse #3
Jesse #3
img_3409
Jesse #4 Final

I wanted to do something like this because of a frustration I have with our current infrastructure/transportation paragdime. In my opinion our transportation system mainly relies on intimidation and harassment to achieve a semblance of efficiency. I often think about how this could be re-engineered but given the scale and scope of this problem the better response may be to encourage others to think with me. That was the goal of these instructions.

Art Strategies – Post #2 Aleatory, Procedural, Instructional: Life a User’s Manual by Georges Perec

After leaning about Aleatory, procedural and instructional art in class I spent some time looking into these strategies and discovered Georges Perec. Georges Perec was primarily a french writer who employed a number of constrained writing techniques while producing his novels in the 1960’s and 70’s. For example, he wrote a detective novel called A Void about “the disappearance of the letter E from the alphabet”, without using the letter “e”. Multiple sources have suggested that his writing is often autobiographical and the decision to remove the letter, while kind of comical given the plot of the book, may also refer to the loss of life during the holocaust and his parents related deaths. Perec stated that his writing concerned “a passion for the apparently trivial details of everyday life, an impulse toward confession and autobiography, a will toward formal innovation, and a desire to tell engaging, absorbing stories”, which suggests that he viewed these potentially gimmick-y/arbitrary writing constraints as a source of creativity, narrative attention and expression in itself. He may be best know for his collection of “novels”, Life a User’s Manual  which uses a series of complex constraints to tell the story of an entire apartment building at a single moment in time.

Georges Perec
Georges Perec

Life a User’s Manual has 99 short chapters, each of which centers on a specific room within a Paris apartment building. One of the primary constraints Perec uses concerns the progression of rooms and chapters in the book which is based on a graphic representation of the building (itself an object in the book). Perec sketched out the fictional building and imagined that the 100 rooms of the building represented a grid, he then traversed this grid following the path of a knight on a chess board. In addition, he developed complex rules regarding specific objects, ideas, characters, references and even falsehoods that would need to appear in each room/chapter. The central plot of the book revolves around a character named Bartlebooth who constructs an intricate life plan to avoid boredom, only to fail due to the complexity of his own design. This character’s death comes at the end of the book which both prevents him from completing his life’s goal and allows Perec to avoid the 100th room/chapter which would have represented his own completion of the book’s form and constraint.

A New York Times review of the english translation of Life a User’s Manual (debuted a few years after Perec’s death) described his writing: “To read Georges Perec one must be ready to abandon oneself to a spirit of play. His books are studded with intellectual traps, allusions and secret systems, and if they are not necessarily profound (in the sense that Tolstoy and Mann are profound), they are prodigiously entertaining (in the sense that Lewis Carroll and Laurence Sterne are entertaining)”. While I haven’t read Perec’s work it certainly does seem profound to end such a formalistically complex book with a sort of double statement on the failure of complex human systems.

 

Works Consulted:

http://www.dalkeyarchive.com/reading-georges-perec/

http://www.nytimes.com/1987/11/15/books/the-bartlebooth-follies.html?pagewanted=1

https://en.wikipedia.org/wiki/Life_a_User%27s_Manual

https://en.wikipedia.org/wiki/Georges_Perec

http://www.associationgeorgesperec.fr/actualites/

 

 

PCB fab – Post #1

For my PCB project I’ve decided to make maybe one of two different types of autonomous vehicles. The first one I tried out was a BEAM circuit “solar roller” that I found some instructions for here. I had some difficulty getting the circuit to work as designed but having tested the voltage of my solar panel and the motor the concept should work to create a little vehicle that nudges around a room based on the solar intensity. The other circuit I worked on was digital and responded to accelerometer input to direct a much faster burst of activity from the car. I think I would like to either make both as separate vehicles that might interact with each other or combine the circuits onto the same board and have different modes. Ideally I will encase both circuits in a 3d printed car shaped case.

 

Videos:

Solar Circuit (sorry for the bad orientation!)  Accelerometer Circuit

 

The primary components for both of these vehicles include: 

an Adafruit ADXL355 Accelerometer, and arduino uno, a couple of motors I pulled out of a game controller, some transistors, capacitors, resistors and diodes. I think I could improve my current design for both by controlling the direction of the car with a motor control chip or by building an H-bridge.

 

The code for the accelerometer based vehicle is as follows based on a spark fun accelerometer library example: 

/*
ADXL3xx

Reads an Analog Devices ADXL3xx accelerometer and communicates the
acceleration to the computer. The pins used are designed to be easily
compatible with the breakout boards from Sparkfun, available from:
http://www.sparkfun.com/commerce/categories.php?c=80

http://www.arduino.cc/en/Tutorial/ADXL3xx

The circuit:
analog 0: accelerometer self test
analog 1: z-axis
analog 2: y-axis
analog 3: x-axis
analog 4: ground
analog 5: vcc

created 2 Jul 2008
by David A. Mellis
modified 30 Aug 2011
by Tom Igoe

This example code is in the public domain.

*/
const int xpin = A3; // x-axis of the accelerometer
const int ypin = A2; // y-axis
const int zpin = A1; // z-axis (only on 3-axis models)

int xaccl = 0;
int yaccl = 0;
//int zaccl = 0;

int p_xaccl = 0;
int p_yaccl = 0;
//int p_zaccl = 0;

float lightTimeXplus = 0;
float lightTimeXminus = 0;
float lightTimeY = 0;
//float lightTimeZ = 0;

void setup() {
// initialize the serial communications:
Serial.begin(9600);
pinMode(7, OUTPUT);
pinMode(6, OUTPUT);
pinMode(5, OUTPUT);
pinMode(4, OUTPUT);

}

void loop() {

xaccl = analogRead(xpin);
yaccl = analogRead(ypin);
//zaccl = analogRead(zpin);
// print the sensor values:
Serial.print(analogRead(xpin));
// print a tab between values:
Serial.print(“\t”);
Serial.print(analogRead(ypin));
// print a tab between values:
//Serial.print(“\t”);
//Serial.print(analogRead(zpin));
Serial.println();

if (xaccl > p_xaccl + 5 && millis() > 2000) {
digitalWrite(7, HIGH);
lightTimeXplus = millis();
delay(500);
} else if (xaccl < p_xaccl – 5 && millis() > 2000) {
digitalWrite(6, HIGH);
lightTimeXminus = millis();
delay(500);
}

if (millis() – lightTimeXplus > 5000) {
digitalWrite(7, LOW);
}

if (millis() – lightTimeXminus > 5000) {
digitalWrite(6, LOW);
}
p_xaccl = analogRead(xpin);
p_yaccl = analogRead(ypin);
// p_zaccl = analogRead(zpin);
}