Current File : /home/jeshor13/11bsouth.com/DeadFlowers/flowfield.js |
// The Nature of Code
// Daniel Shiffman
// http://natureofcode.com
// Flow Field Following
function FlowField(r) {
// How large is each "cell" of the flow field
this.resolution = r;
// Determine the number of columns and rows based on sketch's width and height
this.cols = (width/this.resolution);
this.rows = height/this.resolution;
// A flow field is a two dimensional array of p5.Vectors
// We can't make 2D arrays, but this is sort of faking it
this.make2Darray = function(n) {
var array = [];
for (var i = 0; i < n; i++) {
array[i] = [];
}
return array;
}
this.field = this.make2Darray(this.cols);
this.init = function() {
// Reseed noise so we get a new flow field every time
// Need to get noise working
// noiseSeed(Math.floor(random(10000)));
var xoff = 0;
for (var i = 0; i < this.cols; i++) {
var yoff = 0;
for (var j = 0; j < this.rows; j++) {
var theta = map(sin(xoff,yoff),0,1,0,TWO_PI);
//var theta = map(sin(xoff)+cos(yoff),-2,2,0,TWO_PI);
// Polar to cartesian coordinate transformation to get x and y components of the vector
this.field[i][j] = createVector(cos(theta),sin(-theta));
yoff += 0.1;
}
xoff += 0.1;
}
}
this.init();
// Draw every vector
this.display = function() {
for (var i = 0; i < this.cols; i++) {
for (var j = 0; j < this.rows; j++) {
drawVector(this.field[i][j],i*this.resolution,j*this.resolution,this.resolution-2);
}
}
}
this.lookup = function(lookup) {
var column = Math.floor(constrain(lookup.x/this.resolution,0,this.cols-1));
var row = Math.floor(constrain(lookup.y/this.resolution,0,this.rows-1));
return(this.field[column][row]);
}
// Renders a vector object 'v' as an arrow and a location 'x,y'
var drawVector = function(v, x, y, scayl) {
push();
var arrowsize = 4;
// Translate to location to render vector
translate(x,y);
stroke(200,100);
// Call vector heading function to get direction (note that pointing to the right is a heading of 0) and rotate
rotate(v.heading());
// Calculate length of vector & scale it to be bigger or smaller if necessary
var len = v.mag()*scayl;
// Draw three lines to make an arrow (draw pointing up since we've rotate to the proper direction)
line(0,0,len,0);
//line(len,0,len-arrowsize,+arrowsize/2);
//line(len,0,len-arrowsize,-arrowsize/2);
pop();
}
}