Current File : /home/jeshor13/11bsouth.com/Class2/liquid.js |
var Liquid = function(x, y, w, h, c) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.c = c;
// Mover in the Liquid?
this.contains = function(m) {
var l = m.position;
return l.x > this.x && l.x < this.x + this.w &&
l.y > this.y && l.y < this.y + this.h;
};
// Calculate drag force
this.calculateDrag = function(m) {
// Magnitude is coefficient * speed squared
var speed = m.velocity.mag();
var dragMagnitude = this.c * speed * speed;
// Direction is inverse of velocity
var dragForce = m.velocity.copy();
dragForce.mult(-1);
// Scale according to magnitude
dragForce.setMag(dragMagnitude);
dragForce.normalize();
dragForce.mult(dragMagnitude);
return dragForce;
};
this.display = function() {
fill(10,10,(this.c)*1000);
rect(this.x, this.y, this.w, this.h);
};
};